From be11f42a16d1fa0482e9572bf54e99e4dedd3c78 Mon Sep 17 00:00:00 2001 From: Jeremy Date: Thu, 28 Mar 2024 19:29:22 +0100 Subject: Core/Battlegrounds: Move to scripts (#29799) * Introduce new BattlegroundScript class for map/bg specific scripts * Remove all sub, zone specific, battleground classes except Arena * Move all bg zone scripts to new BattlegroundScripts class in script folder * Remove ZoneScript from Battleground class * Remove some unused hooks from Battleground --- src/server/scripts/Commands/cs_debug.cpp | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index d03dd7b96cb..7f4468dbdb9 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -1418,15 +1418,11 @@ public: if (linked) { - if (Battleground* bg = player->GetBattleground()) - nearestLoc = bg->GetClosestGraveyard(player); + + if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId())) + nearestLoc = bf->GetClosestGraveyard(player); else - { - if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId())) - nearestLoc = bf->GetClosestGraveyard(player); - else - nearestLoc = sObjectMgr->GetClosestGraveyard(*player, player->GetTeam(), player); - } + nearestLoc = sObjectMgr->GetClosestGraveyard(*player, player->GetTeam(), player); } else { -- cgit v1.2.3