From c7eeb0b59c6c2b9419c2fb3fc81ae74301404c7c Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 15 Apr 2012 09:30:34 -0500 Subject: Scripts/Commands: Make the .modify reputation command only modify the specified reputation (ignore spillovers) Patch by @ogeraisi --- src/server/scripts/Commands/cs_modify.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index 32ee96dacfe..70f44dd05d0 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -1234,7 +1234,7 @@ public: return false; } - target->GetReputationMgr().SetReputation(factionEntry, amount); + target->GetReputationMgr().SetOneFactionReputation(factionEntry, amount); handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[handler->GetSessionDbcLocale()], factionId, handler->GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry)); return true; -- cgit v1.2.3