From d1334624da890b377310a1252f96c6b990cc3e43 Mon Sep 17 00:00:00 2001 From: Bootz Date: Mon, 7 Nov 2011 11:18:00 -0600 Subject: Core: Codestyle clean-up "pl"->"player" Note: codestyle methods needs maintained, Player* player. still to do properly clean-up chat.cpp. --- src/server/scripts/Commands/cs_tele.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp index 17c076f903c..85e0ff2390b 100644 --- a/src/server/scripts/Commands/cs_tele.cpp +++ b/src/server/scripts/Commands/cs_tele.cpp @@ -228,38 +228,38 @@ public: for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* pl = itr->getSource(); + Player* player = itr->getSource(); - if (!pl || !pl->GetSession()) + if (!player || !player->GetSession()) continue; // check online security - if (handler->HasLowerSecurity(pl, 0)) + if (handler->HasLowerSecurity(player, 0)) return false; - std::string plNameLink = handler->GetNameLink(pl); + std::string plNameLink = handler->GetNameLink(player); - if (pl->IsBeingTeleported()) + if (player->IsBeingTeleported()) { handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str()); continue; } handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str()); - if (handler->needReportToTarget(pl)) - (ChatHandler(pl)).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str()); + if (handler->needReportToTarget(player)) + (ChatHandler(player)).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str()); // stop flight if need - if (pl->isInFlight()) + if (player->isInFlight()) { - pl->GetMotionMaster()->MovementExpired(); - pl->CleanupAfterTaxiFlight(); + player->GetMotionMaster()->MovementExpired(); + player->CleanupAfterTaxiFlight(); } // save only in non-flight case else - pl->SaveRecallPosition(); + player->SaveRecallPosition(); - pl->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation); + player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation); } return true; -- cgit v1.2.3