From d6d45633c8ca34176d066755ba8be182b1ed7ac7 Mon Sep 17 00:00:00 2001 From: Kandera Date: Wed, 9 May 2012 10:07:18 -0400 Subject: Core/Commands: Add level 3 command for setting npc data. used for testing scripts. --- src/server/scripts/Commands/cs_npc.cpp | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index a9959c60201..6089d256387 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -73,6 +73,7 @@ public: { "phase", SEC_GAMEMASTER, false, &HandleNpcSetPhaseCommand, "", NULL }, { "spawndist", SEC_GAMEMASTER, false, &HandleNpcSetSpawnDistCommand, "", NULL }, { "spawntime", SEC_GAMEMASTER, false, &HandleNpcSetSpawnTimeCommand, "", NULL }, + { "data", SEC_ADMINISTRATOR, false, &HandleNpcSetDataCommand, "", NULL }, //{ TODO: fix or remove these commands { "name", SEC_GAMEMASTER, false, &HandleNpcSetNameCommand, "", NULL }, { "subname", SEC_GAMEMASTER, false, &HandleNpcSetSubNameCommand, "", NULL }, @@ -524,6 +525,39 @@ public: return true; } + //set data of creature for testing scripting + static bool HandleNpcSetDataCommand(ChatHandler* handler, const char* args) + { + if (!*args) + return false; + + char* arg1 = strtok((char*)args, " "); + char* arg2 = strtok((char*)NULL, ""); + + if (!arg1 || !arg2) + return false; + + uint32 data_1 = (uint32)atoi(arg1); + uint32 data_2 = (uint32)atoi(arg2); + + if (!data_1 || !data_2) + return false; + + Creature* creature = handler->getSelectedCreature(); + + if (!creature) + { + handler->SendSysMessage(LANG_SELECT_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + creature->AI()->SetData(data_1, data_2); + std::string AIorScript = creature->GetAIName() != "" ? "AI type: " + creature->GetAIName() : (creature->GetScriptName() != "" ? "Script Name: " + creature->GetScriptName() : "No AI or Script Name Set"); + handler->PSendSysMessage(LANG_NPC_SETDATA, creature->GetGUID(), creature->GetEntry(), creature->GetName(), data_1, data_2, AIorScript); + return true; + } + //npc follow handling static bool HandleNpcFollowCommand(ChatHandler* handler, const char* /*args*/) { -- cgit v1.2.3