From e42903ec16f4849b71bc8736e3151a1e11d3cd25 Mon Sep 17 00:00:00 2001 From: Jeremy Date: Fri, 29 Dec 2017 22:32:07 +0100 Subject: Core/Entities: Fix some weird movement due to los issues (#21125) * Core/Entities: Fix some weird movement due to los issues - Made LoS check use collisionHeight instead of midsection. Value was too low. - Gnomes will now have a breath bar more quickly than for example a tauren. - Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we * Add 0.05f to isInAir check in Creature::UpdateMovementFlags --- src/server/scripts/Commands/cs_misc.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 5aa53c3ded9..8a18caf622c 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -255,8 +255,8 @@ public: Map2ZoneCoordinates(zoneX, zoneY, zoneId); Map const* map = object->GetMap(); - float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT); - float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()); + float groundZ = object->GetMapHeight(object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT); + float floorZ = object->GetMapHeight(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()); GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY()); @@ -294,8 +294,7 @@ public: zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap, haveMMap); LiquidData liquidStatus; - ZLiquidStatus status = map->GetLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus); - + ZLiquidStatus status = map->GetLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus, object->GetCollisionHeight()); if (status) handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status); -- cgit v1.2.3