From f1986c6aafdf2457902a7a4cc7acc903cbbdc7bb Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 14 Jan 2018 09:23:34 -0300 Subject: Core/Entities: implement secondary damage for some weapons and removal of old voodoo - Fixed correct Retaliation damage spell according to sniffs is 20240 - CalcArmorReducedDamage insisted on dealing a minimum of 1 damage even if damage was 0 - CalculateDamage was zero-phobic too: it defaulted to arbitrary max 5 damage Closes #19081 --- src/server/scripts/Commands/cs_misc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index aa6f1c7b5f3..459aed93621 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -2336,7 +2336,7 @@ public: { Unit::DealDamage(handler->GetSession()->GetPlayer(), target, damage, nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false); if (target != handler->GetSession()->GetPlayer()) - handler->GetSession()->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0); + handler->GetSession()->GetPlayer()->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0); return true; } -- cgit v1.2.3