From f3787c6559ba11a4910d24861b70edf4aba8a752 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 26 Sep 2020 16:14:32 +0200 Subject: Core/Commands: Fix typo in .mmap loc command The displayed "tileloc" value is a "swapped" Tile XY, not to be confused with Grid XY. (cherry picked from commit 34af088c9b381db5b5212075f0df486a8593fae3) --- src/server/scripts/Commands/cs_mmaps.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Commands') diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp index 455f12ec622..2b7f266a2df 100644 --- a/src/server/scripts/Commands/cs_mmaps.cpp +++ b/src/server/scripts/Commands/cs_mmaps.cpp @@ -139,7 +139,7 @@ public: player->GetPosition(x, y, z); handler->PSendSysMessage("%04u%02i%02i.mmtile", player->GetMapId(), gx, gy); - handler->PSendSysMessage("gridloc [%i, %i]", gy, gx); + handler->PSendSysMessage("tileloc [%i, %i]", gy, gx); // calculate navmesh tile location uint32 terrainMapId = PhasingHandler::GetTerrainMapId(player->GetPhaseShift(), player->GetMap(), x, y); -- cgit v1.2.3