From e65fae7bcd451a2f779c3a6097d0e072a673c384 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 12 Oct 2022 00:41:49 +0200 Subject: Scripts/Gossips: Set gossip menu id for scripts that load menu items from database (cherry picked from commit 900a2f6d88f7676f5053da33d80981297b07ccde) --- src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/server/scripts/EasternKingdoms/ScarletEnclave') diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index d4f7e85dcd1..4e74a08d8ab 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -678,6 +678,8 @@ public: bool OnGossipHello(Player* player) override { + uint32 gossipMenuId = Player::GetDefaultGossipMenuForSource(me); + InitGossipMenuFor(player, gossipMenuId); if (player->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && me->IsFullHealth()) { if (player->HealthBelowPct(10)) @@ -686,7 +688,7 @@ public: if (player->IsInCombat() || me->IsInCombat()) return true; - AddGossipItemFor(player, Player::GetDefaultGossipMenuForSource(me), 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + AddGossipItemFor(player, gossipMenuId, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID()); } return true; -- cgit v1.2.3