From 2da458c56d024aac04468ce2af454a83ad790bf6 Mon Sep 17 00:00:00 2001 From: treeston Date: Sun, 20 Dec 2015 13:28:16 +0100 Subject: Scripts/Instances: Complete rewrite of the boundary system. - Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes). - Implement the first five boundary types in Maps/AreaBoundary.cpp. - Add boundary checks to Creature's update logic - Add boundary data for all Northrend raids - Add boundary initialization structures and methods to InstanceScript - Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason - Remove previous (weird) boundary code that had them linked to GO spawns --- .../EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/EasternKingdoms/ScarletMonastery') diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp index caab177d53f..7096e60fb15 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp @@ -21,8 +21,8 @@ DoorData const doorData[] = { - { GO_HIGH_INQUISITORS_DOOR, DATA_MOGRAINE_AND_WHITE_EVENT, DOOR_TYPE_ROOM, BOUNDARY_NONE }, - { 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END + { GO_HIGH_INQUISITORS_DOOR, DATA_MOGRAINE_AND_WHITE_EVENT, DOOR_TYPE_ROOM }, + { 0, 0, DOOR_TYPE_ROOM } // END }; class instance_scarlet_monastery : public InstanceMapScript -- cgit v1.2.3