From ffac60879bb2b5539b775b34ddcbd9251736b0a7 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 28 Apr 2024 16:09:43 +0200 Subject: Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946) (cherry picked from commit 11f32a2427caf7064947b03f3256e06d27fe6327) --- .../scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/server/scripts/EasternKingdoms/ScarletMonastery') diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 23719d2a0f7..5f74d0dcf44 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -383,7 +383,6 @@ struct boss_headless_horseman : public ScriptedAI void JustEngagedWith(Unit* /*who*/) override { - me->SetCombatPulseDelay(5); me->setActive(true); _events.ScheduleEvent(EVENT_HORSEMAN_CLEAVE, 13s, 0, PHASE_1); _events.ScheduleEvent(EVENT_RANDOM_LAUGH, 30s, 60s); -- cgit v1.2.3