From 5eea9883c2c4cc0cf5d5be6fe52644d205a88ca3 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 30 Mar 2022 18:01:24 +0200 Subject: Core/GameObjects: Reduce differences between branches part 3 - gameobject updatefield accessors --- src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/EasternKingdoms/Stratholme') diff --git a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp index c4a2df94fe2..7c14a894836 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp @@ -198,7 +198,7 @@ class instance_stratholme : public InstanceMapScript break; case GO_GAUNTLET_GATE1: //weird, but unless flag is set, client will not respond as expected. DB bug? - go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); + go->SetFlag(GO_FLAG_LOCKED); gauntletGate1GUID = go->GetGUID(); break; case GO_ZIGGURAT1: -- cgit v1.2.3