From 1cac01b3df83b24e90ef101630316836a79ee792 Mon Sep 17 00:00:00 2001 From: Venugh Date: Thu, 23 Feb 2012 11:50:58 +0100 Subject: Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit. --- src/server/scripts/EasternKingdoms/ghostlands.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/EasternKingdoms/ghostlands.cpp') diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp index 412613572f1..effc333d6f8 100644 --- a/src/server/scripts/EasternKingdoms/ghostlands.cpp +++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp @@ -168,8 +168,10 @@ public: me->AI()->AttackStart(Summ1); break; } - case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; - case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break; + case 19: me->SetWalk(false); + break; + case 25: me->SetWalk(true); + break; case 30: if (player && player->GetTypeId() == TYPEID_PLAYER) CAST_PLR(player)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me); -- cgit v1.2.3