From 1cac01b3df83b24e90ef101630316836a79ee792 Mon Sep 17 00:00:00 2001 From: Venugh Date: Thu, 23 Feb 2012 11:50:58 +0100 Subject: Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit. --- src/server/scripts/EasternKingdoms/hinterlands.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/EasternKingdoms/hinterlands.cpp') diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp index 7021deeae75..a66a01e00e5 100644 --- a/src/server/scripts/EasternKingdoms/hinterlands.cpp +++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp @@ -273,7 +273,7 @@ public: void JustSummoned(Creature* summoned) { - summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + summoned->SetWalk(false); summoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ); } -- cgit v1.2.3