From 4a47e1c6be02608d8df2ec1b6267a31dcd0c41fa Mon Sep 17 00:00:00 2001 From: ForesterDev <11771800+ForesterDev@users.noreply.github.com> Date: Sun, 13 Oct 2019 19:43:23 +0400 Subject: Core/Defines: define UNIT_FLAG_SWIMMING (#23630) (cherry picked from commit c03c88d0c02c5dda9f14dec1ed151ca30a92118e) --- src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/EasternKingdoms') diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index f340efa61cb..4b41627b8c3 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -584,7 +584,7 @@ public: me->RestoreFaction(); CombatAI::Reset(); - me->AddUnitFlag(UNIT_FLAG_UNK_15); + me->AddUnitFlag(UNIT_FLAG_SWIMMING); } void SpellHit(Unit* pCaster, SpellInfo const* pSpell) override @@ -676,7 +676,7 @@ public: return true; me->SetImmuneToPC(false); - me->RemoveUnitFlag(UNIT_FLAG_UNK_15); + me->RemoveUnitFlag(UNIT_FLAG_SWIMMING); player->CastSpell(me, SPELL_DUEL, false); player->CastSpell(player, SPELL_DUEL_FLAG, true); -- cgit v1.2.3