From 6ef1b3e6c6d51635dc4ba4cf4f9fb9565d390807 Mon Sep 17 00:00:00 2001 From: Wyrserth Date: Sat, 6 Jul 2019 20:29:24 +0200 Subject: Script/BlackrockDepths: randomize timers for Ironhand Guardian's spell Gout of Flame. --- .../EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/EasternKingdoms') diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp index e6706e3ee0b..70e16d6d875 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp @@ -146,7 +146,7 @@ public: if (_instance->GetData(TYPE_IRON_HALL) == NOT_STARTED) return; // Once the boss is engaged, the guardians will stay activated until the next instance reset - _events.ScheduleEvent(EVENT_GOUTOFFLAME, 0s); + _events.ScheduleEvent(EVENT_GOUTOFFLAME, 0s, 10s); _active = true; } @@ -157,7 +157,7 @@ public: if (eventId == EVENT_GOUTOFFLAME) { DoCastAOE(SPELL_GOUTOFFLAME); - _events.Repeat(16s); + _events.Repeat(16s, 21s); } } } -- cgit v1.2.3