From c2f2db08aa4f729fbd5b21528a215f6df0c131b6 Mon Sep 17 00:00:00 2001 From: Sorikoff <46191832+Sorikoff@users.noreply.github.com> Date: Mon, 25 Feb 2019 08:36:36 +0000 Subject: Allow walk when chasing (#23069) --- src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/scripts/EasternKingdoms') diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index fe2204b0354..c312bca4268 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -670,9 +670,8 @@ struct npc_dark_rider_of_acherus : public ScriptedAI { case EVENT_START_MOVING: me->SetTarget(_horseGUID); - me->SetWalk(true); if (Creature* horse = ObjectAccessor::GetCreature(*me, _horseGUID)) - me->GetMotionMaster()->MoveChase(horse); + me->GetMotionMaster()->MoveChase(horse, {}, {}, true); _events.ScheduleEvent(EVENT_DESPAWN_HORSE, 5s); break; case EVENT_DESPAWN_HORSE: -- cgit v1.2.3