From d03aeab9ad4b9002b513be0d6b9552e6f653b6cb Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 24 Oct 2010 21:27:02 +0200 Subject: Scripts/Icecrown Citadel: Added Blood Prince Council script Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony) Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter Scripts/Quests: Fixed quest "Unholy Infusion" (24749) --HG-- branch : trunk --- src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/EasternKingdoms') diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index b403e6bfb77..2e2db0e1fa4 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -187,7 +187,7 @@ class boss_janalai : public CreatureScript // DoZoneInCombat(); } - void DamageDealt(Unit *pTarget, uint32 &damage) + void DamageDealt(Unit *pTarget, uint32 &damage, DamageEffectType /*damagetype*/) { if (isFlameBreathing) { -- cgit v1.2.3