From dbadb6369cf0b6d394fffaa1dedc612dfb5cbe2a Mon Sep 17 00:00:00 2001 From: Sorikoff <46191832+Sorikoff@users.noreply.github.com> Date: Sat, 2 Mar 2019 14:04:01 +0000 Subject: Core/Movement: Allow using walk when chasing v2 (#23073) * Allow walk when chasing --- src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/EasternKingdoms') diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index c312bca4268..03997159001 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -671,7 +671,7 @@ struct npc_dark_rider_of_acherus : public ScriptedAI case EVENT_START_MOVING: me->SetTarget(_horseGUID); if (Creature* horse = ObjectAccessor::GetCreature(*me, _horseGUID)) - me->GetMotionMaster()->MoveChase(horse, {}, {}, true); + me->GetMotionMaster()->MoveChase(horse); _events.ScheduleEvent(EVENT_DESPAWN_HORSE, 5s); break; case EVENT_DESPAWN_HORSE: -- cgit v1.2.3