From def601b4ff82ec8a90af60408a87cac92fdf070d Mon Sep 17 00:00:00 2001 From: Meji Date: Sat, 30 Mar 2024 20:21:28 +0100 Subject: Core/Creatures: Changed the spawn health field in creature table to a percentage (#29801) --- .../BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/EasternKingdoms') diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp index ee9e3cb1d07..48844dc0aa9 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp @@ -84,6 +84,7 @@ struct boss_vaelastrasz : public BossAI { _Reset(); + me->SetSpawnHealth(); me->SetStandState(UNIT_STAND_STATE_DEAD); Initialize(); } @@ -93,7 +94,6 @@ struct boss_vaelastrasz : public BossAI BossAI::JustEngagedWith(who); DoCast(me, SPELL_ESSENCEOFTHERED); - me->SetHealth(me->CountPctFromMaxHealth(30)); // now drop damage requirement to be able to take loot me->ResetPlayerDamageReq(); -- cgit v1.2.3