From 928443d8993869dfbf3adceabe4ba0b3cfe0edef Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 23 Dec 2010 23:25:44 +0100 Subject: Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming) --HG-- branch : trunk --- src/server/scripts/Examples/example_spell.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/server/scripts/Examples') diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp index 695cf65c6c7..42f10329afd 100644 --- a/src/server/scripts/Examples/example_spell.cpp +++ b/src/server/scripts/Examples/example_spell.cpp @@ -78,7 +78,7 @@ class spell_ex_5581 : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { // we're handling SPELL_EFFECT_DUMMY in effIndex 0 here - sLog.outString("SPELL_EFFECT_DUMMY is executed on target!"); + sLog->outString("SPELL_EFFECT_DUMMY is executed on target!"); // make caster cast a spell on a unit target of effect if (Unit * target = GetHitUnit()) GetCaster()->CastSpell(target, SPELL_TRIGGERED, true); @@ -86,17 +86,17 @@ class spell_ex_5581 : public SpellScriptLoader void HandleBeforeHit() { - sLog.outString("Spell is about to hit target!"); + sLog->outString("Spell is about to hit target!"); } void HandleOnHit() { - sLog.outString("Spell just hit target!"); + sLog->outString("Spell just hit target!"); } void HandleAfterHit() { - sLog.outString("Spell just finished hitting target!"); + sLog->outString("Spell just finished hitting target!"); } // register functions used in spell script - names of these functions do not matter @@ -163,7 +163,7 @@ class spell_ex_66244 : public SpellScriptLoader void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/) { - sLog.outString("Aura Effect is about to be applied on target!"); + sLog->outString("Aura Effect is about to be applied on target!"); Unit * target = aurApp->GetTarget(); // cast spell on target on aura apply target->CastSpell(target, SPELL_TRIGGERED, true); @@ -171,7 +171,7 @@ class spell_ex_66244 : public SpellScriptLoader void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/) { - sLog.outString("Aura Effect is just removed on target!"); + sLog->outString("Aura Effect is just removed on target!"); Unit * target = aurApp->GetTarget(); Unit * caster = GetCaster(); // caster may be not avalible (logged out for example) @@ -183,7 +183,7 @@ class spell_ex_66244 : public SpellScriptLoader void HandleEffectPeriodic(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp) { - sLog.outString("Perioidic Aura Effect is does a tick on target!"); + sLog->outString("Perioidic Aura Effect is does a tick on target!"); Unit * target = aurApp->GetTarget(); // aura targets damage self on tick target->DealDamage(target, 100); @@ -191,14 +191,14 @@ class spell_ex_66244 : public SpellScriptLoader void HandleEffectPeriodicUpdate(AuraEffect * aurEff) { - sLog.outString("Perioidic Aura Effect is now updated!"); + sLog->outString("Perioidic Aura Effect is now updated!"); // we're doubling aura amount every tick aurEff->ChangeAmount(aurEff->GetAmount() * 2); } void HandleEffectCalcAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated) { - sLog.outString("Amount of Aura Effect is being calculated now!"); + sLog->outString("Amount of Aura Effect is being calculated now!"); // we're setting amount to 0 amount = 100; // amount will be never recalculated due to applying passive aura @@ -207,7 +207,7 @@ class spell_ex_66244 : public SpellScriptLoader void HandleEffectCalcPeriodic(AuraEffect const * /*aurEff*/, bool & isPeriodic, int32 & amplitude) { - sLog.outString("Periodic data of Aura Effect is being calculated now!"); + sLog->outString("Periodic data of Aura Effect is being calculated now!"); // we're setting aura to be periodic and tick every 10 seconds isPeriodic = true; amplitude = 2 * IN_MILLISECONDS; @@ -215,7 +215,7 @@ class spell_ex_66244 : public SpellScriptLoader void HandleEffectCalcSpellMod(AuraEffect * const /*aurEff*/, SpellModifier *& spellMod) { - sLog.outString("SpellMod data of Aura Effect is being calculated now!"); + sLog->outString("SpellMod data of Aura Effect is being calculated now!"); // we don't want spellmod for example if(spellMod) { -- cgit v1.2.3