From a0e50ea35fca61447bf07fc45d93c98234ba59f7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 14 Sep 2014 16:14:12 +0200 Subject: Core/Entities: Use ObjectGuid class in game project --- src/server/scripts/Examples/example_spell.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/Examples') diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp index 9097f7cd650..f90cc069780 100644 --- a/src/server/scripts/Examples/example_spell.cpp +++ b/src/server/scripts/Examples/example_spell.cpp @@ -117,11 +117,11 @@ class spell_ex_5581 : public SpellScriptLoader void HandleDummyLaunchTarget(SpellEffIndex /*effIndex*/) { - uint64 targetGUID = 0; + ObjectGuid targetGUID; if (Unit* unitTarget = GetHitUnit()) targetGUID = unitTarget->GetGUID(); // we're handling SPELL_EFFECT_DUMMY in effIndex 0 here - TC_LOG_INFO("misc", "Spell %u with SPELL_EFFECT_DUMMY is just launched at it's target: " UI64FMTD "!", GetSpellInfo()->Id, targetGUID); + TC_LOG_INFO("misc", "Spell %u with SPELL_EFFECT_DUMMY is just launched at it's target: " UI64FMTD "!", GetSpellInfo()->Id, targetGUID.GetRawValue()); } void HandleDummyHit(SpellEffIndex /*effIndex*/) -- cgit v1.2.3