From 88ff97c1f96381565c47f8ca1993bdc7fce19fd6 Mon Sep 17 00:00:00 2001 From: Teleqraph Date: Thu, 20 Jul 2023 19:09:27 +0200 Subject: Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159) Co-authored-by: Shauren --- src/server/scripts/ExilesReach/zone_exiles_reach.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/ExilesReach') diff --git a/src/server/scripts/ExilesReach/zone_exiles_reach.cpp b/src/server/scripts/ExilesReach/zone_exiles_reach.cpp index e5b8a33aefb..069cce7341e 100644 --- a/src/server/scripts/ExilesReach/zone_exiles_reach.cpp +++ b/src/server/scripts/ExilesReach/zone_exiles_reach.cpp @@ -367,7 +367,8 @@ struct npc_sparring_partner_exiles_reach : public ScriptedAI case POSITION_SPARPOINT_READY: if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID)) me->SetFacingToObject(player); - me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_UNINTERACTIBLE); + me->SetImmuneToPC(false); + me->SetUninteractible(false); break; default: break; @@ -394,7 +395,8 @@ struct npc_sparring_partner_exiles_reach : public ScriptedAI damage = 0; me->SetHealth(1); DoStopAttack(); - me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_UNINTERACTIBLE); + me->SetImmuneToPC(true); + me->SetUninteractible(true); _events.CancelEvent(EVENT_JUMP_BEHIND); if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID)) -- cgit v1.2.3