From 12a828fdbc01b9fca817829f9da3be2cf8cedf46 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 9 Apr 2013 17:24:39 +0200 Subject: Core/Movement * Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled) * Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these * Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now) --- src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/scripts/Kalimdor') diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp index 0f52daba991..f4f7dc6a23e 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp @@ -242,8 +242,7 @@ public: { case 4: SetEscortPaused(true); - me->SetOrientation(1.775791f); - me->SendMovementFlagUpdate(); + me->SetFacingTo(1.775791f); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); Talk(SAY_MORRIDUNE_2); break; -- cgit v1.2.3