From 15d59640faaa700a971fc0f5721e4e802543ebe1 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 23 Jan 2022 16:39:10 +0100 Subject: Scripts/World: Use std::chrono::duration overloads of EventMap --- src/server/scripts/Kalimdor/zone_felwood.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/Kalimdor') diff --git a/src/server/scripts/Kalimdor/zone_felwood.cpp b/src/server/scripts/Kalimdor/zone_felwood.cpp index 694b7e2f5e5..5045de8d265 100644 --- a/src/server/scripts/Kalimdor/zone_felwood.cpp +++ b/src/server/scripts/Kalimdor/zone_felwood.cpp @@ -69,7 +69,7 @@ public: me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); me->CastSpell(me, SPELL_STAND); me->GetMotionMaster()->MoveRandom(8.0f); - events.ScheduleEvent(EVENT_CHECK_OOC, 20000); + events.ScheduleEvent(EVENT_CHECK_OOC, 20s); lasherClicked = true; if (Player* player = clicker->ToPlayer()) @@ -91,7 +91,7 @@ public: if (!me->IsInCombat()) me->DespawnOrUnsummon(); else - events.ScheduleEvent(EVENT_CHECK_OOC, 5000); + events.ScheduleEvent(EVENT_CHECK_OOC, 5s); break; } } -- cgit v1.2.3