From ca2159bf405fb96a8eba9f1e58bda7ee6c7eb247 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Fri, 4 Sep 2020 22:01:25 +0200 Subject: Scripts/Obsidian Sanctum: Fix portals not being visible Change NearestGameObjectEntryInObjectRangeCheck to allow returning GameObject not spawned. Fixes other occurrences where a similar issue exists. --- src/server/scripts/Kalimdor/zone_winterspring.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Kalimdor') diff --git a/src/server/scripts/Kalimdor/zone_winterspring.cpp b/src/server/scripts/Kalimdor/zone_winterspring.cpp index cc4db16651c..eedb85af673 100644 --- a/src/server/scripts/Kalimdor/zone_winterspring.cpp +++ b/src/server/scripts/Kalimdor/zone_winterspring.cpp @@ -413,7 +413,7 @@ public: break; case SAY_PRIESTESS_ALTAR_8: // make the gem respawn - if (GameObject* gem = GetClosestGameObjectWithEntry(me, GO_ELUNE_GEM, 10.0f)) + if (GameObject* gem = GetClosestGameObjectWithEntry(me, GO_ELUNE_GEM, 10.0f, false)) { if (gem->isSpawned()) break; -- cgit v1.2.3