From 0b9a8ccef5c4ae8971f097f464e4fbb31a38f279 Mon Sep 17 00:00:00 2001 From: Vlad Date: Fri, 19 Jul 2013 04:03:40 +0100 Subject: Core/Misc: Change creatures and gameobject phasemask from 16 to 32 bits Signed-off-by: Nay --- src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Northrend') diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp index 9a96e787f87..481df79c890 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp @@ -216,7 +216,7 @@ public: void SummonedCreatureDespawn(Creature* summon) OVERRIDE { - uint32 phase= summon->GetPhaseMask(); + uint32 phase = summon->GetPhaseMask(); uint32 nextPhase = 0; Summons.Despawn(summon); -- cgit v1.2.3