From 125bdc0d0a516dc452a395597d23afc3394d9540 Mon Sep 17 00:00:00 2001 From: Lopin Date: Mon, 13 Jun 2011 23:39:03 +0200 Subject: Scripts/Ulduar: Caster check is not needed when we are not manipulating with caster --- src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/server/scripts/Northrend') diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp index 90a9840fd54..350a44c1cd0 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp @@ -909,13 +909,9 @@ class spell_biting_cold : public SpellScriptLoader void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) { - Unit* caster = GetCaster(); Unit* target = GetTarget(); bool found = false; - if (!caster) - return; - for (TargetList::iterator itr = listOfTargets.begin(); itr != listOfTargets.end(); ++itr) { if (itr->first != target->GetGUID()) @@ -933,6 +929,7 @@ class spell_biting_cold : public SpellScriptLoader else itr->second++; } + found = true; break; } -- cgit v1.2.3