From 3bc3b67a8fae059e1019446b09882dfa7fcd11a0 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 27 Sep 2015 00:05:33 +0200 Subject: Core/Player: Changed ranged weapons to be equipped in main hand slot instead of no longer used ranged slot Closes #14675 Closes #15296 --- src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/Northrend') diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp index 18cf9e07304..282e3ac8d2d 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp @@ -760,7 +760,7 @@ class instance_ulduar : public InstanceMapScript Map::PlayerList const& players = instance->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) if (Player* player = itr->GetSource()) - for (uint8 slot = EQUIPMENT_SLOT_MAINHAND; slot <= EQUIPMENT_SLOT_RANGED; ++slot) + for (uint8 slot = EQUIPMENT_SLOT_MAINHAND; slot <= EQUIPMENT_SLOT_OFFHAND; ++slot) if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) if (item->GetItemLevel(player) > _maxWeaponItemLevel) _maxWeaponItemLevel = item->GetItemLevel(player); @@ -780,7 +780,7 @@ class instance_ulduar : public InstanceMapScript if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) { - if (slot >= EQUIPMENT_SLOT_MAINHAND && slot <= EQUIPMENT_SLOT_RANGED) + if (slot >= EQUIPMENT_SLOT_MAINHAND && slot <= EQUIPMENT_SLOT_OFFHAND) { if (item->GetItemLevel(player) > _maxWeaponItemLevel) _maxWeaponItemLevel = item->GetItemLevel(player); -- cgit v1.2.3