From 8f9ee58e633e0d886a9751f28cf788e17f00fb85 Mon Sep 17 00:00:00 2001 From: ille Date: Fri, 30 Nov 2012 18:53:13 +0100 Subject: scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement --- src/server/scripts/Northrend/zuldrak.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Northrend') diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp index e5763e5baf6..c850719efdb 100644 --- a/src/server/scripts/Northrend/zuldrak.cpp +++ b/src/server/scripts/Northrend/zuldrak.cpp @@ -1402,12 +1402,12 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if (player->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE) { Creature* pGymerDummy = go->FindNearestCreature(NPC_GYMER_DUMMY, 20.0f); if (pGymerDummy) { - go->UseDoorOrButton(); player->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID()); pGymerDummy->CastSpell(pGymerDummy, 55529, true); pGymerDummy->DisappearAndDie(); -- cgit v1.2.3