From c19dd5b8f9793753fe2fa7307c203177edd6e303 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Fri, 10 Jun 2011 19:48:45 +0200 Subject: Scripts/Ulduar/Kologarn: Only set arms in combat with zone if encounter is actually in progress. Thanks to Josh for pointing out. --- src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/scripts/Northrend') diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp index 7121f139d50..866cb60d3d0 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp @@ -185,11 +185,11 @@ class boss_kologarn : public CreatureScript instance->SetData64(DATA_RIGHT_ARM, who->GetGUID()); } + if (!isEncounterInProgress) + return; + if (!apply) { - if (!isEncounterInProgress) - return; - who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true); if (Creature* rubbleStalker = who->FindNearestCreature(NPC_RUBBLE_STALKER, 70.0f)) -- cgit v1.2.3