From 62bfee37cb21584cef631dda428feaf5eb829cda Mon Sep 17 00:00:00 2001 From: ariel- Date: Sat, 30 Jul 2016 18:50:44 -0300 Subject: Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts - There's still an overload allowing for x, y, z, o to be passed directly - Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs) --- src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/OutdoorPvP') diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp index 10f321f7bfe..05ed405cc6e 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp @@ -163,7 +163,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) GameObject* go = new GameObject; Map* map = player->GetMap(); - if (!go->Create(map->GenerateLowGuid(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY)) + if (!go->Create(map->GenerateLowGuid(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), *player, G3D::Quat(), 255, GO_STATE_READY)) { delete go; return true; @@ -192,7 +192,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) GameObject* go = new GameObject; Map* map = player->GetMap(); - if (!go->Create(map->GenerateLowGuid(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY)) + if (!go->Create(map->GenerateLowGuid(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), *player, G3D::Quat(), 255, GO_STATE_READY)) { delete go; return true; -- cgit v1.2.3