From 426f9f2f92b26fbb68e7cda9290ccbd586c6af4e Mon Sep 17 00:00:00 2001 From: ccrs Date: Sun, 3 Jun 2018 10:06:57 -0700 Subject: Core/Movement: MotionMaster reimplementation (#21888) Internal structure and handling changes, nothing behavioural (or thats the intention at least). (cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2) --- src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Outland/BlackTemple') diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 36d04389514..76d31bd203e 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -724,7 +724,7 @@ struct npc_ashtongue_sorcerer : public ScriptedAI { _inBanish = true; me->StopMoving(); - me->GetMotionMaster()->Clear(false); + me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MovePoint(1, me->GetPositionX() + frand(-8.0f, 8.0f), me->GetPositionY() + frand(-8.0f, 8.0f), me->GetPositionZ()); _scheduler.Schedule(Seconds(1) + Milliseconds(500), [this](TaskContext sorcer_channel) -- cgit v1.2.3