From 2dfafa69ebc422feba1aa01e0c4fab76366f552f Mon Sep 17 00:00:00 2001 From: treeston Date: Sun, 9 Jul 2017 02:07:29 +0200 Subject: Hi, I'm Treeston, and welcome to Combat PR Prep Refactors. Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it. New methods on Unit: - void SetImmuneTo(apply, keepCombat = false); - bool IsImmuneTo() const; (cherry picked from commit 74af880217fc567c9949d7557408718af889402f) --- .../scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/Outland/TempestKeep') diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp index 7c4fea78892..068e0b02211 100644 --- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp @@ -99,7 +99,7 @@ class boss_harbinger_skyriss : public CreatureScript void Reset() override { if (!Intro) - me->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); + me->SetImmuneToPC(true); Initialize(); } @@ -182,7 +182,7 @@ class boss_harbinger_skyriss : public CreatureScript Intro_Timer = 3000; break; case 3: - me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); + me->SetImmuneToPC(false); Intro = true; break; } -- cgit v1.2.3