From f67441b863ae449c2e9e7fab767531e7637d6753 Mon Sep 17 00:00:00 2001 From: Liberate Date: Sun, 29 Aug 2010 00:57:51 +0200 Subject: Fixes gossip scripts or points of interests of npc's with a Scriptname assigned to them. This fixes guards in Major cities. Thanks to Aokromes for testing. Thanks to click for converting all the scripts to work with this change. --HG-- branch : trunk --- src/server/scripts/Outland/nagrand.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server/scripts/Outland/nagrand.cpp') diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp index 6007dd17728..de27879b56e 100644 --- a/src/server/scripts/Outland/nagrand.cpp +++ b/src/server/scripts/Outland/nagrand.cpp @@ -109,6 +109,7 @@ public: bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { + pPlayer->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: @@ -315,6 +316,7 @@ public: bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { + pPlayer->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+10: @@ -411,6 +413,7 @@ public: bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { + pPlayer->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: @@ -515,6 +518,7 @@ public: bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { + pPlayer->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: -- cgit v1.2.3