From 23acf75d3bea64528ade17262d9c2fe3fe2aa026 Mon Sep 17 00:00:00 2001 From: zengwf Date: Sun, 12 Jan 2014 00:32:16 +0000 Subject: Core/Movement: Add LOS check for fleeingmovement target point. Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked). Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor. Closes #11300 Ref #9475 (needs fixed confirmation) --- src/server/scripts/Outland/zone_blades_edge_mountains.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Outland') diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp index 83b4f0440e0..cc58be26664 100644 --- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp @@ -1125,7 +1125,7 @@ public: struct npc_oscillating_frequency_scanner_master_bunnyAI : public ScriptedAI { - npc_oscillating_frequency_scanner_master_bunnyAI(Creature* creature) : ScriptedAI(creature) + npc_oscillating_frequency_scanner_master_bunnyAI(Creature* creature) : ScriptedAI(creature) { playerGuid = 0; } -- cgit v1.2.3