From 27c1f475987bee079bb0bb616b6028d346d3b1b6 Mon Sep 17 00:00:00 2001 From: Carbenium Date: Sat, 25 Jul 2020 16:46:43 +0200 Subject: EventMap: Change GetTimeUntilEvent to return std::chrono types (cherry picked from commit 8cb35b0d5f1462387033e6bd2f99d0ea829fdcd8) --- src/server/scripts/Outland/BlackTemple/boss_illidan.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/Outland') diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 9e05549923c..8a48275ce55 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -915,8 +915,8 @@ struct boss_illidan_stormrage : public BossAI if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 150.0f, true)) DoCast(target, SPELL_DARK_BARRAGE); events.RescheduleEvent(EVENT_EYE_BLAST, Seconds(5), GROUP_PHASE_2); - uint32 currentTime = events.GetTimeUntilEvent(EVENT_FLY_TO_RANDOM_PILLAR); - events.RescheduleEvent(EVENT_FLY_TO_RANDOM_PILLAR, Seconds(currentTime) + Seconds(30), GROUP_PHASE_2); + Milliseconds currentTime = events.GetTimeUntilEvent(EVENT_FLY_TO_RANDOM_PILLAR); + events.RescheduleEvent(EVENT_FLY_TO_RANDOM_PILLAR, currentTime + 30s, GROUP_PHASE_2); break; } case EVENT_FIREBALL: -- cgit v1.2.3