From 6c7837f947ff4eb5110a116a371daa6f9e2b3bbe Mon Sep 17 00:00:00 2001 From: Peter Keresztes Schmidt Date: Sat, 15 Aug 2020 15:29:43 +0200 Subject: Core/Unit: Make HandleEmoteCommand typesafe (#25249) * Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter * Scripts/HoR: Fix wrong emote during escape event * Core/Unit: Make improve type safety of HandleEmoteCommand Change argument type to the expected enum type Emote * Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE UNIT_NPC_EMOTESTATE is no flag field --- .../scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Outland') diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp index 9b795cc4610..8653254d5f0 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp @@ -150,7 +150,7 @@ class boss_broggok : public CreatureScript } }; -static std::vector const PrisionersEmotes = +static Emote const PrisionersEmotes[] = { EMOTE_ONESHOT_ROAR, EMOTE_ONESHOT_SHOUT, -- cgit v1.2.3