From 9a5e2b80b39d3c0a466aec1ab3a6dbccf938f570 Mon Sep 17 00:00:00 2001 From: ccrs Date: Mon, 21 Aug 2017 20:28:18 +0200 Subject: Core/Creature: regenerate health There are three possible scenarios regarding regenerating health - db lock and curhealth set to > 0 - db lock and curhealth set to 0 - dynamic lock (set in scripts and such) overriding db lock (cherry picked from commit 91c0d49c188977c3d797f5749b1204612ce50195) --- .../scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Outland') diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp index aa5a5a9a170..b668c1a7989 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp @@ -309,7 +309,7 @@ public: void Initialize() { me->SetReactState(REACT_PASSIVE); - me->setRegeneratingHealth(false); + me->SetRegenerateHealth(false); DoCast(me, SPELL_FROZEN_CORE_GETS_HIT); DoCast(me, SPELL_ICE_SPEAR_AURA); } -- cgit v1.2.3