From dbadb6369cf0b6d394fffaa1dedc612dfb5cbe2a Mon Sep 17 00:00:00 2001 From: Sorikoff <46191832+Sorikoff@users.noreply.github.com> Date: Sat, 2 Mar 2019 14:04:01 +0000 Subject: Core/Movement: Allow using walk when chasing v2 (#23073) * Allow walk when chasing --- src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'src/server/scripts/Outland') diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index aca35a0c537..0e606ec8830 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -908,15 +908,6 @@ class boss_thaladred_the_darkener : public CreatureScript advisorbase_ai::Reset(); } - void AttackStart(Unit* who) override - { - if (!who || _inFakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - return; - - if (me->Attack(who, true)) - me->GetMotionMaster()->MoveChase(who, {}, {}, true); - } - void JustEngagedWith(Unit* who) override { Talk(SAY_THALADRED_AGGRO); -- cgit v1.2.3