From df639d85e4e82add71432ea0a4cba91f238a30ba Mon Sep 17 00:00:00 2001 From: Treeston Date: Thu, 8 Mar 2018 18:41:46 +0100 Subject: Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it. --- src/server/scripts/Outland/BlackTemple/boss_illidan.cpp | 2 +- src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/Outland') diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 31bfb9c919d..9a619f742f0 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -685,7 +685,7 @@ struct boss_illidan_stormrage : public BossAI Map::PlayerList const& players = me->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) if (Player* player = i->GetSource()) - if (player->IsAlive() && !player->IsGameMaster() && CheckBoundary(player)) + if (player->IsAlive() && !player->IsGameMaster() && IsInBoundary(player)) return; EnterEvadeMode(EVADE_REASON_NO_HOSTILES); diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 4d34034530c..0e9583202ae 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -288,7 +288,7 @@ struct boss_shade_of_akama : public BossAI Map::PlayerList const& players = me->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) if (Player* player = i->GetSource()) - if (player->IsAlive() && !player->IsGameMaster() && CheckBoundary(player)) + if (player->IsAlive() && !player->IsGameMaster() && IsInBoundary(player)) return; EnterEvadeMode(EVADE_REASON_NO_HOSTILES); -- cgit v1.2.3