From 27137ca06e99209bd1a47a0ff7082ff14fcae8c9 Mon Sep 17 00:00:00 2001 From: pete318 Date: Sun, 28 Dec 2014 18:42:52 +0000 Subject: Scripts/Quests: Fix Quest A Spirit Guide - Ensures rep adjustment buff is always applied (overrides evade, implements existing evade + re-apply buff) - Removes un-owned ravagers with incorrect faction from DB (the correct ones are spawned with their masters without the DB entries) - Create some extra steps in the wolf's waypoints in order to generate some AI events for the Ryga NPC. I think it's a bit of a dirty solution, but it seems to work with minimal changes. - Created RP series of events with Ryga NPC and Ancestral Wolf Spirit (Ryga Kneels, talks to wolf, then returns to spawn position after around a minute). Closes #13619 Fix #4028 (cherry picked from commit f2444eedf92fce39f7685eafead61d88d4ad89ef) Conflicts: sql/updates/world/2014_12_28_02_world.sql --- .../scripts/Outland/zone_hellfire_peninsula.cpp | 53 ++++++++++++++++++++-- 1 file changed, 48 insertions(+), 5 deletions(-) (limited to 'src/server/scripts/Outland') diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp index 79e6649495b..58f77f22f97 100644 --- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp +++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp @@ -140,8 +140,8 @@ enum AncestralWolf { EMOTE_WOLF_LIFT_HEAD = 0, EMOTE_WOLF_HOWL = 1, - SAY_WOLF_WELCOME = 2, - SPELL_ANCESTRAL_WOLF_BUFF = 29981, + SAY_WOLF_WELCOME = 0, + SPELL_ANCESTRAL_WOLF_BUFF = 29938, NPC_RYGA = 17123 }; @@ -166,11 +166,16 @@ public: void Reset() override { ryga = NULL; + } + + // Override Evade Mode event, recast buff that was removed by standard handler + void EnterEvadeMode() override + { + npc_escortAI::EnterEvadeMode(); DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true); } void MoveInLineOfSight(Unit* who) override - { if (!ryga && who->GetEntry() == NPC_RYGA && me->IsWithinDistInMap(who, 15.0f)) if (Creature* temp = who->ToCreature()) @@ -188,10 +193,48 @@ public: break; case 2: Talk(EMOTE_WOLF_HOWL); + DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true); + break; + // Move Ryga into position + case 48: + if (Creature* ryga = me->FindNearestCreature(NPC_RYGA,70)) + { + if (ryga->IsAlive() && !ryga->IsInCombat()) + { + ryga->SetWalk(true); + ryga->SetSpeed(MOVE_WALK, 1.5f); + ryga->GetMotionMaster()->MovePoint(0, 517.340698f, 3885.03975f, 190.455978f, true); + Reset(); + } + } break; + // Ryga Kneels and welcomes spirit wolf case 50: - if (ryga && ryga->IsAlive() && !ryga->IsInCombat()) - ryga->AI()->Talk(SAY_WOLF_WELCOME); + if (Creature* ryga = me->FindNearestCreature(NPC_RYGA,70)) + { + if (ryga->IsAlive() && !ryga->IsInCombat()) + { + ryga->SetFacingTo(0.776773f); + ryga->SetStandState(UNIT_STAND_STATE_KNEEL); + ryga->AI()->Talk(SAY_WOLF_WELCOME); + Reset(); + } + } + break; + // Ryga returns to spawn point + case 51: + if (Creature* ryga = me->FindNearestCreature(NPC_RYGA,70)) + { + if (ryga->IsAlive() && !ryga->IsInCombat()) + { + float fRetX, fRetY, fRetZ, fRetO; + ryga->GetRespawnPosition(fRetX, fRetY, fRetZ, &fRetO); + ryga->SetHomePosition(fRetX, fRetY, fRetZ, fRetO); + ryga->SetStandState(UNIT_STAND_STATE_STAND); + ryga->GetMotionMaster()->MoveTargetedHome(); + Reset(); + } + } break; } } -- cgit v1.2.3