From f69d12504ca3089439fa6d33b7c6e73e1585779f Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 1 Apr 2018 18:27:29 +0200 Subject: Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPoint2D (from movement generators); functionality should be unchanged (cherry picked from commit ebc96af6bb784819ba8824ac390864ae9ba12351) --- src/server/scripts/Outland/BlackTemple/boss_supremus.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Outland') diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp index 7b77e39744e..9996145ae5e 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp @@ -183,7 +183,7 @@ struct npc_molten_flame : public NullCreatureAI void InitializeAI() override { float x, y, z; - me->GetNearPoint(me, x, y, z, 1, 100.0f, frand(0.f, 2.f * float(M_PI))); + me->GetNearPoint(me, x, y, z, 100.0f, frand(0.f, 2.f * float(M_PI))); me->GetMotionMaster()->MovePoint(0, x, y, z); DoCastSelf(SPELL_MOLTEN_FLAME, true); } -- cgit v1.2.3