From 20772dbf5d10c6ec2891a068fb556c9f5fc7d324 Mon Sep 17 00:00:00 2001 From: Giacomo Pozzoni Date: Thu, 2 May 2019 14:34:23 +0200 Subject: Scripts/Spells: Fix implementation of #22332 (#23228) Change the way #22332 moved spell damage calculations from SpellEffectDMG to scripts, using OnEffectLaunchTarget and SetEffectValue instead --- src/server/scripts/Pet/pet_dk.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/Pet') diff --git a/src/server/scripts/Pet/pet_dk.cpp b/src/server/scripts/Pet/pet_dk.cpp index 751abdf9924..0ece09ce8b0 100644 --- a/src/server/scripts/Pet/pet_dk.cpp +++ b/src/server/scripts/Pet/pet_dk.cpp @@ -150,12 +150,12 @@ class spell_pet_dk_gargoyle_strike : public SpellScript damage += (caster->getLevel() - 60) * 4; } - SetHitDamage(damage); + SetEffectValue(damage); } void Register() override { - OnEffectHitTarget += SpellEffectFn(spell_pet_dk_gargoyle_strike::HandleDamageCalc, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); + OnEffectLaunchTarget += SpellEffectFn(spell_pet_dk_gargoyle_strike::HandleDamageCalc, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); } }; -- cgit v1.2.3