From 5411ca8cdfc1f887db765f1d594c109e95628c54 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 25 Nov 2016 17:58:48 +0100 Subject: Core/Units: Removed attack speed float to int conversion special case in building SMSG_UPDATE_OBJECT --- src/server/scripts/Pet/pet_hunter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Pet') diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp index 321e44c8603..c2f51b18fcb 100644 --- a/src/server/scripts/Pet/pet_hunter.cpp +++ b/src/server/scripts/Pet/pet_hunter.cpp @@ -66,7 +66,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f)); // Add delta to make them not all hit the same time uint32 delta = (rand32() % 7) * 100; - me->SetAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta); + me->SetBaseAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta); //me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower)); // Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target -- cgit v1.2.3