From c13d83796f7b2111c5dcf8546bdd84eccd232ae3 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 21 Jul 2019 01:49:58 +0200 Subject: Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time. (cherry picked from commit 0e7c66cb4c7ff7d44e232d0b50703a48605ffd24) --- src/server/scripts/Pet/pet_priest.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Pet') diff --git a/src/server/scripts/Pet/pet_priest.cpp b/src/server/scripts/Pet/pet_priest.cpp index 83541959304..57a5e4ea979 100644 --- a/src/server/scripts/Pet/pet_priest.cpp +++ b/src/server/scripts/Pet/pet_priest.cpp @@ -50,7 +50,7 @@ class npc_pet_pri_lightwell : public CreatureScript return; me->CombatStop(true); - me->GetThreatManager().NotifyDisengaged(); + EngagementOver(); me->ResetPlayerDamageReq(); } }; -- cgit v1.2.3