From ccfa82e7d516c9d280fc7214fcf3672397c741ff Mon Sep 17 00:00:00 2001 From: joschiwald Date: Thu, 14 Aug 2014 16:09:14 +0200 Subject: Core/Creature: update creature_template and some other small things http://www.trinitycore.org/f/topic/9572-creature-damage/ --- src/server/scripts/Pet/pet_hunter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Pet') diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp index 7dbdc7af63f..8fd6cb54b0e 100644 --- a/src/server/scripts/Pet/pet_hunter.cpp +++ b/src/server/scripts/Pet/pet_hunter.cpp @@ -57,7 +57,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f)); // Add delta to make them not all hit the same time uint32 delta = (rand32() % 7) * 100; - me->SetAttackTime(BASE_ATTACK, Info->baseattacktime + delta); + me->SetAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta); //me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower)); // Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target -- cgit v1.2.3