From 0758e9f78ad228176fb73630512d03588f8b84c5 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 8 Aug 2010 12:41:22 +0200 Subject: More cleaning for CMakeLists Moved ScriptPCH from game directory to scripts --HG-- branch : trunk rename : src/server/game/PrecompiledHeaders/ScriptPCH.cpp => src/server/scripts/PrecompiledHeaders/ScriptPCH.cpp rename : src/server/game/PrecompiledHeaders/ScriptPCH.h => src/server/scripts/PrecompiledHeaders/ScriptPCH.h --- src/server/scripts/PrecompiledHeaders/ScriptPCH.h | 32 +++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 src/server/scripts/PrecompiledHeaders/ScriptPCH.h (limited to 'src/server/scripts/PrecompiledHeaders/ScriptPCH.h') diff --git a/src/server/scripts/PrecompiledHeaders/ScriptPCH.h b/src/server/scripts/PrecompiledHeaders/ScriptPCH.h new file mode 100644 index 00000000000..227a5de15ae --- /dev/null +++ b/src/server/scripts/PrecompiledHeaders/ScriptPCH.h @@ -0,0 +1,32 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_PRECOMPILED_H +#define SC_PRECOMPILED_H + +#include "ScriptMgr.h" +#include "Cell.h" +#include "CellImpl.h" +#include "GameEventMgr.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "Unit.h" +#include "GameObject.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" +#include "ScriptedInstance.h" +#include "CombatAI.h" +#include "PassiveAI.h" +#include "Chat.h" +#include "DBCStructure.h" +#include "DBCStores.h" +#include "ObjectMgr.h" +#include "SpellScript.h" + +#ifdef _WIN32 +#include +#endif + +#endif + -- cgit v1.2.3