From 848b8a4136a4b395bfab74899520c74812d7f08e Mon Sep 17 00:00:00 2001 From: Naios Date: Thu, 24 Mar 2016 18:19:56 +0100 Subject: Core/Scripts: Split script subdirectories into independent modules * Makes it possible to define the linkage for every module * Move the ScriptPCH into the root directory * Changes the SCRIPTS cmake variable to a string type: -> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now (builds commands and spells statically) -> -DSCRIPTS=1 is -DSCRIPTS="static" now (builds all modules statically) -> -DSCRIPTS="dynamic" (builds all modules dynamically) -> Also the default value which is provided by the SCRIPTS variable is overwriteable through the SCRIPTS_COMMANDS, SCRIPTS_SPELLS... variable. --- src/server/scripts/PrecompiledHeaders/ScriptPCH.h | 33 ----------------------- 1 file changed, 33 deletions(-) delete mode 100644 src/server/scripts/PrecompiledHeaders/ScriptPCH.h (limited to 'src/server/scripts/PrecompiledHeaders/ScriptPCH.h') diff --git a/src/server/scripts/PrecompiledHeaders/ScriptPCH.h b/src/server/scripts/PrecompiledHeaders/ScriptPCH.h deleted file mode 100644 index 1cd25309055..00000000000 --- a/src/server/scripts/PrecompiledHeaders/ScriptPCH.h +++ /dev/null @@ -1,33 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 -* This program is free software licensed under GPL version 2 -* Please see the included DOCS/LICENSE.TXT for more information */ - -#ifndef SC_PRECOMPILED_H -#define SC_PRECOMPILED_H - -#include "ScriptMgr.h" -#include "Cell.h" -#include "CellImpl.h" -#include "GameEventMgr.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "Unit.h" -#include "GameObject.h" -#include "ScriptedCreature.h" -#include "ScriptedGossip.h" -#include "InstanceScript.h" -#include "CombatAI.h" -#include "PassiveAI.h" -#include "Chat.h" -#include "DBCStructure.h" -#include "DBCStores.h" -#include "ObjectMgr.h" -#include "SpellScript.h" -#include "SpellAuraEffects.h" - -#ifdef _WIN32 -#include -#endif - -#endif - -- cgit v1.2.3