From 8660f90bdfaeb33afd9bf63988b30d7783a527cc Mon Sep 17 00:00:00 2001 From: Naios Date: Thu, 24 Mar 2016 18:19:56 +0100 Subject: Core/Scripts: Split script subdirectories into independent modules * Makes it possible to define the linkage for every module * Move the ScriptPCH into the root directory * Changes the SCRIPTS cmake variable to a string type: -> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now (builds commands and spells statically) -> -DSCRIPTS=1 is -DSCRIPTS="static" now (builds all modules statically) -> -DSCRIPTS="dynamic" (builds all modules dynamically) -> Also the default value which is provided by the SCRIPTS variable is overwriteable through the SCRIPTS_COMMANDS, SCRIPTS_SPELLS... variable. (cherry picked from commit 848b8a4136a4b395bfab74899520c74812d7f08e) --- src/server/scripts/ScriptPCH.h | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 src/server/scripts/ScriptPCH.h (limited to 'src/server/scripts/ScriptPCH.h') diff --git a/src/server/scripts/ScriptPCH.h b/src/server/scripts/ScriptPCH.h new file mode 100644 index 00000000000..1cd25309055 --- /dev/null +++ b/src/server/scripts/ScriptPCH.h @@ -0,0 +1,33 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_PRECOMPILED_H +#define SC_PRECOMPILED_H + +#include "ScriptMgr.h" +#include "Cell.h" +#include "CellImpl.h" +#include "GameEventMgr.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "Unit.h" +#include "GameObject.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" +#include "InstanceScript.h" +#include "CombatAI.h" +#include "PassiveAI.h" +#include "Chat.h" +#include "DBCStructure.h" +#include "DBCStores.h" +#include "ObjectMgr.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" + +#ifdef _WIN32 +#include +#endif + +#endif + -- cgit v1.2.3