From 03b15d968b56b7855693e47e79a320cf9990d73c Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Tue, 5 Jul 2016 15:19:30 +0200 Subject: Event/Midsummer: improve pole ribbon functionality (#17464) Event/Midsummer: improve pole ribbon functionality: - Bunny creature should hover, which puts it in the intended position. - Use correct visual and internal spells to handle cosmetics and timers. --- src/server/scripts/Spells/spell_holiday.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_holiday.cpp b/src/server/scripts/Spells/spell_holiday.cpp index 73347ff1163..52491bdf2f5 100644 --- a/src/server/scripts/Spells/spell_holiday.cpp +++ b/src/server/scripts/Spells/spell_holiday.cpp @@ -1187,6 +1187,7 @@ enum RibbonPoleData { SPELL_HAS_FULL_MIDSUMMER_SET = 58933, SPELL_BURNING_HOT_POLE_DANCE = 58934, + SPELL_RIBBON_DANCE_COSMETIC = 29726, SPELL_RIBBON_DANCE = 29175, GO_RIBBON_POLE = 181605, }; @@ -1214,10 +1215,11 @@ class spell_gen_ribbon_pole_dancer_check : public SpellScriptLoader Unit* target = GetTarget(); // check if aura needs to be removed - if (!target->FindNearestGameObject(GO_RIBBON_POLE, 20.0f) || !target->HasUnitState(UNIT_STATE_CASTING)) + if (!target->FindNearestGameObject(GO_RIBBON_POLE, 8.0f) || !target->HasUnitState(UNIT_STATE_CASTING)) { target->InterruptNonMeleeSpells(false); target->RemoveAurasDueToSpell(GetId()); + target->RemoveAura(SPELL_RIBBON_DANCE_COSMETIC); return; } -- cgit v1.2.3